Sunday, September 1, 2013

Forza Motorsport 5 (Xbox One)

Track Artist, Turn 10 Studios/Microsoft (on contract with Aquent)

For the first half of my tenure at Turn 10, I was a track artist on "Forza Motorsport 5", working mainly on the "Le Mans" track. I modeled and textured 3D assets including the Ferris Wheel, the Welcome Center building, the pit wall, Plexiglas shields, and the Rollex pit arches among others. I also modeled, textured and placed most of the trees in the forest areas and the tree walls in the distance.

Halfway through my tenure at Turn 10, I was promoted to the internal track lead for the "Silverstone" track. I primarily worked with an outsourcing company to ensure quality and timely delivery, as well as performance and final polish.

While on Forza 5, I especially enjoyed working with laser scanned point cloud data for realistic environment re-creation and working with one of the first implementations of Physically Based Shading and Rendering on the Xbox One.

All other art, unless specifically noted above or in the individual image notes is the work of others.