I led and managed a team of six artist in the creation of high quality environments and props for Aftermath, a post-apocalyptic game based in Seattle. The game was green-lit into production, but was eventually canceled in favor of "Lord of the Rings: War in the North".
I am responsible for roughly 50% of the buildings and streets, as well as the lighting, level assembly and optimization, and the skydome.
All other art, unless specifically noted above or in the individual image notes is the work of others.


