Tuesday, June 26, 2012

Guardians of Middle Earth (XBLA, PSN)

Staff Artist - World/Lighting, Warner Bros. Games

On "Guardians of Middle Earth" I was responsible for creating compelling and cutting edge lighting solutions that conformed to strict performance and memory budgets as well as created passive environmental effects such as fogs, volumetric lights and sprite based lighting effects. I performed final polish on environment art, textures and environmental effects.

I also worked closely with the Art Director, department leads and technical staff to develop and implement the look of the game through advanced lighting and post processing techniques. I provided feedback and suggestions in the continued development of next generation tools, pipelines and workflows.

All other art, unless specifically noted above or in the individual image notes is the work of others.






















In addition to the lighting and post work, I also contributed art assets to the map room. I am responsible for about 75% of the final map (originally sculpted in Zbrush by someone else, but it was completely reworked in the final version), the chairs, the glass "bottle", the cup, the books, the parchments, the bowl and pipe and the stacks of cards.